A player will ultimately interact with the game through its Graphic User Interface, or GUI. Determining how a user will control and communicate with the game is an important part of the overall experience. We’ll take a look at some tricks designers use to make GUI’s easier to use. - This is the seventh session in the Learning Games' Network's Designing eGames series. The recordings of earlier sessions are available at: _ Session 1: https://sas.elluminate.com/site/external/jwsdetect/playback.jnlp?psid=20... (The Designing eGames session starts at approximately 1:01:00 in the recording.) - Session 2: https://sas.elluminate.com/site/external/jwsdetect/playback.jnlp?psid=20... (The Design Session starts at approximately 58:45.)
Session 3:
https://sas.elluminate.com/site/external/jwsdetect/playback.jnlp?psid=2010-03-13.0929.D.40F698971780B7AEE5FAD85F5E2D6D.vcr (The Design Session starts at approximately 1:00:00.)
Session 4:
https://sas.elluminate.com/site/external/jwsdetect/playback.jnlp?psid=2010-03-27.0929.M.19C1FF7B2F4B55D389CA13F50B07A4.vcr (The Design Session starts at approximately 1:00:00.)
Comments