In this final session of the Learning Games Network's "Choosing and Using Learning Games in the Classroom" series, we will look back on successes and obstacles, possibilities and challenges. What have we learned? Are there ways to motivate students to use media more effectively through project-based learning and/or designing games to complement instruction? - This is the eight and final installment of the Learning Games Network's "Choosing and Using Games in the Classroom" series. Previous session recordings can be found at: - Session 1: https://sas.elluminate.com/site/external/jwsdetect/playback.jnlp?psid=20... - Session 2: https://sas.elluminate.com/site/external/jwsdetect/playback.jnlp?psid=20...
Session 3:
https://sas.elluminate.com/site/external/jwsdetect/playback.jnlp?psid=2010-03-13.0929.D.40F698971780B7AEE5FAD85F5E2D6D.vcr
Session 4:
https://sas.elluminate.com/site/external/jwsdetect/playback.jnlp?psid=2010-03-27.0929.M.19C1FF7B2F4B55D389CA13F50B07A4.vcr
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